MouseUp and MouseMove events are relative to the window object, whereas MouseDown and Wheel events are relative to the canvas object. Web: This fix sets the mouse positions in the MouseMove handler in the new input system based on the mouse event. URP: Fixed Blit and MotionVectors shader compilation errors with GLES2 API. URP: Fixed a bug in where it was confusing for our users in using different renderer types and camera stacking.
Universal Windows Platform: Fixed builds hanging on startup on HoloLens. UI Toolkit: Fixed SVG 9-slice visual artefact. UI Toolkit: Fixed issue when item is removed from hierarchy while the pointer is still in a captured state. UI Toolkit: Fixed asset reimportation/refresh cause exception when displayed on the game view. UI Toolkit: Fixed 1413448: Clicking on a ListView throws errors. Services: Fixed issue with Usymtool failing to read some PDB files. Scripting: Fixed crash in AssemblyUpdater when Unity path contains space.
Package Manager: Fixed the target version of the update button not suggesting the correct version.
Networking: Fixed the issue where UnityTLS client API doesn't correctly validate certificates. IL2CPP: Corrected the behavior of RuntimeInformation.IsOSPlatform on desktop platforms. IL2CPP: Corrected the behavior of byte to integer conversions when they happen across basic blocks (e.g. HDRP: Fixed issue that would always save Decal Materials when saving the scene. GI: GPU PLM crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). GI: Fixed a bug where additively loading a scene could cause lighting data assets to be altered, and new lighting data assets to be created. This has already been backported to older releases and will not be mentioned in final notes. GI: Crash in GPU lightmapper after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). androidlib plugin in a package.Įditor: Fixed a regression in Shader Graph tool that prevented keyboard interaction and navigation with the search results until the list is explicitly clicked/focused on.Įditor: Fixed bug where the OSX splash art would show 2021 copyright when it should be 2022. The Plugin is now using Perforce API v17.2.Īndroid: Changed: Rename to .Įditor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.Īndroid: Fixed build failure when you had.
Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 Settings Window: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU
Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Metal: Consistent EditorLoop 5-10ms spikes when using Metal API
Linux: PC doesn't sleep when the Editor is open Inspector Framework: Tooltips are not shown when hovering over name of the value in the Inspector HD RP: Editor crashes on RaiseException when building project using Build and Run for the second time Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Textures are not compressed when building bundlesĭedicated Server: Data from mesh colliders are stripped in dedicated server buildsĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the projectĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12